Think about a game like The Legend of Zelda: Breath of the Wild. But I would say in terms of game design for Nintendo Switch, I feel that the distinction you made in your question about the difference between handheld-focused design and home console-focused design, perhaps already that distinction has gone. So Nintendo is still continuing with Nintendo 3DS alongside Nintendo Switch. On whether portable-focused games will go away due to Switch… And for Super Mario Odyssey, actually I’d say he left us to our own devices quite a lot. In terms of actually how much of his advice we take on, we have a degree of flexibility and a degree of autonomy. Miyamoto in this project is pretty similar to previous projects as well, in that we will go to him and say “this is the kind of game we want to make, this is what we’re hoping to achieve,” and he will look at it and give his feedback and advice and ideas.